![]() But the magic about it is that the BA bass sounds like a DD in moving air/decay. But if funds allow and you wanna chase the dragon at all costs, yes then translate the preferred signature that you learned from the budget spending spree and buy your TOTL unicorn and call it a day too. And as you learned firsthand (I went thru this phase too), the multiple budget pokemon add up to a midFI set easily, and it is not easy to sell away budget gear sometimes, so they are sunk cost.īetween midFI and TOTL, the difference is maybe 10 - 20% for 10x more price, so the sweetspot is still in the midFI region. Best to upgrade to midFI and call it a day, you save money long term. But once you know your target signature, please stop buying more and more sidegrades, as they all go into a drawer. Every now at then I'll bust out the Zero for a lightweight change of pace compared to the heft of the Heydays.īudget gear is good to test out different sound signatures and see what you like or dislike. And I think I got the updated CRA with the silent redesign that might make it a little bit worse? Hard to tell, but I only snagged it because people use it as an example frequently so it felt like getting a good grounding of what budget IEMs sounded like a while back.īut the Zero blew it out of the water for 7-8 dollars more? Yeah, I really don't see myself using it again. And I could very clearly hear it after listening to the Dioko for a while ironically. The CRA doesn't have nearly the clarity and detail of the Zero, Wan'er, Zero, Khan, etc. At this point I don't really want to, either, it's kind of a memento of mistakes made. Because it's unlikely I'll ever be able to sell it. I'm lucky that I'm in a position where I can make a $100 mistake, tho. So it did let me know I wanted one in my daily rotation, but I wish I could've used that money on the Quartet instead. C'mon folks, how much work is it to add a simple link-up mode, especially in light of the existing vs.The upside of the Dioko for me was it let me know how much detail there was to be had with planar IEMs. Sadly, everyone's favorite "bakaaaaak!" sound is nowhere to be found, and neither is the series' best feature: the multiplayer mode. Music and sound effects are nothing spectacular, but fit the puzzle action just right. As with its console counterparts, BAM 4 displays the franchise's cute characters all throughout the action, working the bubble launching controls toward the bottom of the screen. Developer Crawfish should have realized that it's more important to have recognizable colors for the bubbles than color variety on the characters on screen or the walls. ![]() Controls and game speed are spot on, but less than favorable use of color for the bubbles makes them a bit hard to tell apart. Like every other Bust-A-Move game out there, BAM 4 is easy to pick up and highly addictive. Challenge Mode evaluates players based on how well they play and how far they can get. ![]() Beating the computer unlocks hidden characters. CPU pits players in 16 split-screen matches against the computer.
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